The new Nintendo Switch OLED Model doesn’t have a Pentile screen. That might not mean earthshaking to you, and it wasn’t an entity we were competent to confirm definitively during our review process — other than to say that the screen is a huge advancement. Which it is. But there’s been a chance ever since the OLED Switch was blazoned that its panel might use Pentile technology, which could have had big criminations for image quality. Nintendo bias doesn’t tend to have the noncasual armors, after all.
Pentile is a trademark retained by Samsung that refers to variegated subpixel matrix layouts most ordinarily used in OLED display panels. In casual exchange, or as casual as exchanges about OLED subpixel layouts can really be, Pentile is now constitutionally typewriting for “ not full RGB,” meaning that red, green, and blue subpixels partake between pixels rather than each pixel having all three colors itself. Fair all OLED shields in movable consumer proclivity use some form of Pentile subpixel layout these days. The benefit of Pentile displays is that they’re cheaper to produce and can last longer. The negative is that they’re functionally lower resolution than an equal screen with an RGB stripe, which means you can sometimes see antiques like wavering and graininess, particularly in high-diversity situations like reading textbooks.
The effect lessens as pixel viscosity increases. Personally, Pentile stopped bothering me on phones when 1080p OLED displays waxed commonplace, which is to say that I didn’t like the Galaxy S III’s panel but was fine with the Galaxy S4. A 7- inch 720p Pentile screen on a Switch, either, would probably have been a problem. And Nintendo isn’t known for securing the dégagé screen technologies for its proclivity — validation the 3DS, where some models desultorily came with much better IPS shields than the regular TN TV panels, with no lead as to which you’d get until you opened the box — so there was reasonable cause for concern over the Switch OLED Model.
Well, turns out there’s no need to worry. My unique OLED Switch preorder just arrived, so of course, the first thing I did with it took a macro snapshot.
Presently’s what the screen looks like up close This is a white area of the screen, so all the subpixels are lit up. The layout is actually a little unusual, with columns of blue subpixels succeeding to subordinate, merging red and green bones rather than arranging them in unwavering RGB lines. The Apple Watch does things suchlike this, and I’m not sure what the advantages of this layout are — it presumably relates to the relative productiveness of each color. But what matters is that as you can see, each and every individual pixel is made up of a single red, green, and blue subpixel, or in other words, you’re looking at a full RGB display with the same resolution for all three colors. You can see how the subpixels are arranged in a complex diamond layout, merging blue and green on one line and red and green on the succeeding.
On displays like this, each pixel is comprised of utmost subpixels compared to LCDs and RGB OLEDs that reserve three specific subpixels for each pixel in the screen — the “ green revolution” is actually refined than the other two colors. As I said before, it’s not really an issue on the turn with suchlike sharp panels, but the image quality can break down when pixels are visible to the naked eye. It does not need a big surprise that the new Switch went with RGB — the original PS Vita had an RGB-stripe OLED display ten whiles ago — but you nowise know with Nintendo. There just aren’t that multitudinous 720p OLED displays of this size these days or RGB OLED displays in general, so it was definitely an open question.